An art deco style is now used for the interface and cut scenes which is fine but the big disappointment is the lack of activity happening in the service areas. The presentation of the game this year has both its good and bad points. Bonus cars include the Group B vehicles and other novelty cars such as the Morris Minor to drive. The service stops in terms of aesthetics are a disappointment as no longer are the mechanics rendered and the car is really only shown with not much more. They can take damage which affects the car, and this damage must be repaired during time allocated at the end of each segment. The four wheel power houses are back such as the Mitsubishi Evo VIII and Subaru WRC car and of course the 2WD cars such as the Peugeot 206. In terms of cars the usual suspects have returned as well as some classic cars that some players may recognize from years gone by. The game reads data from all four wheels rather than one pivot point so if half the car is off road and the other not, the car is going to react adversely rather then continue on as if you were driving properly. Codemasters have no doubt once again used their four pivot system first introduced in 04 which improved the handling and realism of physics in the series ten fold. You still need to concentrate and a trip off road is still going to damage your car heavily, but the physics are a lot more forgiving and the car feels more in control to the player. It's harder but it's not to the point of ridiculously frustrating gameplay. Colin '2005 is more of a simulation than04 and seems to get at what RBR was trying do right. Richard Burns Rally was trying something new, a completely hardcore rally simulation. However the gameplay has not changed much and what has changed is definitely for the better. Considering this is half a standard memory card, this is really unacceptable. Another downside to this is that the save game for the title takes 4MB on the memory card. Considering how many tournaments are featured in the career mode this really was not a necessary thing for them to do and it is a shame, possibly enough for some to not play through the career mode entirely. We can't help but feel that the developers have artificially lengthened this facet of the game because early on you will be hit with a series that is sixteen stages long. At first you will only have access to 2WD cars, but as you gain driver points by placing in rallies, more cars and series become unlocked. The career mode replaces the championship as the main mode and tasks you with basically building your career from rookie driver to world champion. This is the only time in the game you will be racing directly against other drivers and not the clock. A super stage pits you directly head to head with another driver on a special motorcross style track. Each rally contains six stages, with some ending with a super stage. Like usual the game allows you to select from a variety of high powered rally cars and try and win the fictional world championship (Codemasters still does not have a WRC license). The championship mode has taken a step back this year and is now not the main mode of the game. Of course they need to be unlocked in the other modes before being allowed to tackle them. The main modes are the championship and career mode but the game also offers you the ability to play individual rallies or stages in a time trial mode and online play is now also featured.
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